![]() Because the audio engine is now powered by Audiokinetic WWise, there are some new things to know before attempting to create audio mods. However, modding sounds is no longer as straightforward as simply adding, replacing or substituting. Some people would like to change which sounds are played where, or introduce new sound effects into custom scenarios. Understandably, not everyone will like the changes to the sound effects. ![]() ![]() ![]() With the release of AoE II DE, many were left wondering about the moddability of the in-game sounds.
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